`published_at` was an alias for `created_at`, so a release created from
an existing tag reported that tag's commit date as its publication time,
and drafts reported one despite never having been published. It is now
stored separately, set when a release is published and null for drafts.
`created_at` in turn means the date of the commit the release points at,
matching what GitHub documents it to be, and the latest release is
selected by it again. Publishing a release for an old commit no longer
takes over the latest badge, and a tag created in the web UI is dated
the same way as one pushed from the CLI.
Fixes https://github.com/go-gitea/gitea/issues/11206
Fixes https://github.com/go-gitea/gitea/issues/38714
Fixes https://github.com/go-gitea/gitea/issues/31789
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
- Resolves https://codeberg.org/forgejo/forgejo/issues/580
- Return a `upload_field` to any release API response, which points to
the API URL for uploading new assets.
- Adds unit test.
- Adds integration testing to verify URL is returned correctly and that
upload endpoint actually works
---------
Co-authored-by: Gusted <postmaster@gusted.xyz>
To avoid duplicated load of the same data in an HTTP request, we can set
a context cache to do that. i.e. Some pages may load a user from a
database with the same id in different areas on the same page. But the
code is hidden in two different deep logic. How should we share the
user? As a result of this PR, now if both entry functions accept
`context.Context` as the first parameter and we just need to refactor
`GetUserByID` to reuse the user from the context cache. Then it will not
be loaded twice on an HTTP request.
But of course, sometimes we would like to reload an object from the
database, that's why `RemoveContextData` is also exposed.
The core context cache is here. It defines a new context
```go
type cacheContext struct {
ctx context.Context
data map[any]map[any]any
lock sync.RWMutex
}
var cacheContextKey = struct{}{}
func WithCacheContext(ctx context.Context) context.Context {
return context.WithValue(ctx, cacheContextKey, &cacheContext{
ctx: ctx,
data: make(map[any]map[any]any),
})
}
```
Then you can use the below 4 methods to read/write/del the data within
the same context.
```go
func GetContextData(ctx context.Context, tp, key any) any
func SetContextData(ctx context.Context, tp, key, value any)
func RemoveContextData(ctx context.Context, tp, key any)
func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error)
```
Then let's take a look at how `system.GetString` implement it.
```go
func GetSetting(ctx context.Context, key string) (string, error) {
return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) {
return cache.GetString(genSettingCacheKey(key), func() (string, error) {
res, err := GetSettingNoCache(ctx, key)
if err != nil {
return "", err
}
return res.SettingValue, nil
})
})
}
```
First, it will check if context data include the setting object with the
key. If not, it will query from the global cache which may be memory or
a Redis cache. If not, it will get the object from the database. In the
end, if the object gets from the global cache or database, it will be
set into the context cache.
An object stored in the context cache will only be destroyed after the
context disappeared.