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enhance: inherit team access for all units (#38938)
Admin and write team authorize now grant that mode on every unit, including units added later, instead of only rows present in `team_unit`. Granular teams keep `authorize=none` and explicit unit rows. Closes the `TEAM-UNIT-PERMISSION` design gap from https://github.com/go-gitea/gitea/pull/34128. Maybe also fix #15962 (actually maybe it had been fixed before, the root cause is out-of-sync "access" table) ## Screenshots only writing selected: <img width="1399" height="1007" alt="image" src="https://github.com/user-attachments/assets/1d1b4c49-a59a-47b6-998f-0464a067395b" /> _Created with the help of AI_ --------- Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
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@@ -9,8 +9,10 @@ import (
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"context"
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"errors"
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"fmt"
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"maps"
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"net/url"
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"path"
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"slices"
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"strconv"
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"time"
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@@ -894,6 +896,7 @@ func ToTeams(ctx context.Context, teams []*organization.Team, loadOrgs bool) ([]
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return nil, err
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}
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unitsMap := t.GetUnitsMap()
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apiTeam := &api.Team{
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ID: t.ID,
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Name: t.Name,
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@@ -901,7 +904,7 @@ func ToTeams(ctx context.Context, teams []*organization.Team, loadOrgs bool) ([]
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IncludesAllRepositories: t.IncludesAllRepositories,
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CanCreateOrgRepo: t.CanCreateOrgRepo,
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Permission: api.AccessLevelName(t.AccessMode.ToString()),
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Units: t.GetUnitNames(),
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Units: slices.Collect(maps.Keys(unitsMap)),
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UnitsMap: t.GetUnitsMap(),
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Visibility: api.TeamVisibility(t.Visibility.String()),
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}
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