enhance: inherit team access for all units (#38938)

Admin and write team authorize now grant that mode on every unit,
including units added later, instead of only rows present in
`team_unit`. Granular teams keep `authorize=none` and explicit unit
rows.

Closes the `TEAM-UNIT-PERMISSION` design gap from
https://github.com/go-gitea/gitea/pull/34128.

Maybe also fix #15962 (actually maybe it had been fixed before, the root
cause is out-of-sync "access" table)


## Screenshots

only writing selected:
<img width="1399" height="1007" alt="image"
src="https://github.com/user-attachments/assets/1d1b4c49-a59a-47b6-998f-0464a067395b"
/>


_Created with the help of AI_

---------

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
This commit is contained in:
bircni
2026-08-17 22:30:24 +02:00
committed by GitHub
parent 1cf904f101
commit ed4a23e893
43 changed files with 305 additions and 375 deletions
+3 -9
View File
@@ -27,20 +27,14 @@ func (t TeamList) LoadUnits(ctx context.Context) error {
return nil
}
func (t TeamList) UnitMaxAccess(tp unit.Type) perm.AccessMode {
func (t TeamList) AnyRepoUnitMaxAccess(ctx context.Context, tp unit.Type) perm.AccessMode {
// FIXME: ORG-TEAM-UNIT-MAX-PERMISSION: this function is not right, team can access repo1's code doesn't mean it can access repo2's code
maxAccess := perm.AccessModeNone
for _, team := range t {
if team.IsOwnerTeam() {
return perm.AccessModeOwner
}
for _, teamUnit := range team.Units {
if teamUnit.Type != tp {
continue
}
if teamUnit.AccessMode > maxAccess {
maxAccess = teamUnit.AccessMode
}
}
maxAccess = max(maxAccess, team.UnitAccessMode(ctx, tp))
}
return maxAccess
}